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The Storyboards of PERSONA 5 The Animation Episode 5: What Works and What Doesn’t

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So far, the Persona 5 anime has been about what you’d expect from an anime adaptation of a video game, which is to say that it’s not very good. This is kind of a shame since the series director, Masashi Ishihama, has quite a reputation for directing stylistically interesting anime (From the New World, Garakowa: Restore the World). At first glance, he seemed like the perfect guy for a Persona 5 adaptation, given that the game oozes with style despite its PS3-era graphics.

It’s not that Ishihama’s involvement hasn’t done good for the P5 anime. The OP and the first episode, which Ishihama storyboarded and directed himself, are easily the most stylish parts of the anime so far. But the rest of the anime hasn’t lived up to those standards at all. The all-out attack animations look like they’re missing key frames and overall the show just looks flat.

But I don’t want to dwell on the bad stuff. Episode 5 is the best episode since the first one; it gives a glimpse of what other people besides Ishihama envision for the anime. That doesn’t mean that I like or agree with all the directorial choices, but it’s definitely the most interesting the anime has been in a while. So let’s take a closer look at Tatsuma Minamikawa’s storyboards for episode 5.

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April 2018 Update: Persona 5 Took Over My Life

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I spent over 100 hours last month playing Persona 5 and I regret nothing.

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